You depict yourself as if you knew everything better but actually you don't know as much as you think you know. Apparently they are not trying to optimize that hard. You don't include someone else's software directly into your game. You can just recreate what ReShade does. You just have a potato PC if your game runs like ♥♥♥♥ on high. They read your comment and realized that they need to work on it! It was never obvious to them that they needed to work on performance /sįYI the game IS playable, all the way up to Ultra. Oh ♥♥♥♥, the devs never thought about trying to optimize the game. They would have to strike an agreement with reshade. ui_tooltip = "Uses a custom color as background when set to true.Devs, please make the game playable with high graphics settings and give us the same settings IN the game that ReShade adds to to the game!!įirst off i'm pretty sure there would be many legal issues with including other people's software in that, since this game is sold for money. ui_tooltip = "Ignores soft edges (less sharp corners) when increased." ui_items = "Normal-depth edge detection\0Color edge detection\0" ui_items = "None\0Luma Edges\0Chroma Edges\0Outlines\0Mesh Edges\0Luma\0Saturation\0" ui_min = 1 ui_max = COMIC_MESHEDGES_ITERATIONS_MAX ui_tooltip = "Exponent for non-linear sharpening" įUIColorEdgesDistanceFading=0.0, 1.0, 0.8įUIChromaEdgesDistanceFading=0.0, 0.5, 0.8įUIMeshEdgesDistanceFading=-1.0, 0.1, 0.8 ui_tooltip = "Modifier for non-linear sharpening" ui_tooltip = "Repair artefacts from final sharpening. ui_tooltip = "Strength of XSharpen-style final sharpening." (Win + D or Alt + tab) Under Program Settings, click on the ADD button. ui_tooltip = "Compression slope above scale_lim" ui_tooltip = "Abs max change before compression" ui_tooltip = "Dark compression, surrounded by edges (0.500=2x)" ui_tooltip = "Dark compression, default (0.250=4x)" ui_tooltip = "Max dark overshoot before compression" ui_tooltip = "Light compression, surrounded by edges (0.334=~3x)" ui_tooltip = "Light compression, default (0.167=~6x)" ui_tooltip = "Max light overshoot before compression" ui_tooltip = "Sharpening curve slope, high edge values" ui_tooltip = "Main control of sharpening strength" ui_tooltip = "Backbuffer bith depth, most likely 8 or 10 bits" ui_tooltip = "Coloured dither noise, lower subjective noise level" ui_tooltip = "Enables dithering, avoids introducing banding in gradients" ui_tooltip = "Lower values allows for more change near clipping" ui_tooltip = "Degree of colourfulness, 0 = neutral" ui_tooltip = "A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others.\nThis is handy if you are colorblind and less sensitive to a specific color.\nYou can then boost that color more than the others." ui_tooltip = "Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation." Techniques=Vibrance,Colourfulness,AdaptiveSharpen,Mode1,Comic,Outline For FineSharp: Did�e, Initial HLSL port by -Vit-, Modified and optimized for ReShade by JPulowski For Colourfulness and AdaptiveSharpen: bacondither For Vibrance: Christian Cann Schuldt Jensen ~ CeeJay.dk fx section below were made by the authors and they give the default values It was made using the game "Dragon's Dogma - Dark Arisen" as reference, so it may or not look the way you want on another game The idea is to give your game (or program) a comic/cartoon-style look This is a preset file created for Reshade
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